Interactive and Immersive Sound Design in Video Games: 8-bit to Adaptive Virtual Reality
Location
King Building 239
Document Type
Presentation
Start Date
4-27-2019 4:00 PM
End Date
4-27-2019 5:20 PM
Abstract
The purpose of this paper is to analyze the development of sound design and music compositions in video games. Starting with 8-bit sound design, this paper will cover the development of dynamic game audio and immersive sound design practices that made the memorable soundtracks of Pokémon, Pikmin, and Mother game series. As the most popular medium with adaptive sound, the difference between character and player are increasingly transparent. These features are now required in varying degrees by consumers for commercial success, especially within genres such as RPGs where open world immersion is crucial. This paper takes a look at the theory behind audio-visual sound design, and more specifically, methods of analysis for music/audio in a rapidly changing medium. Studying how sound designers and composers pushed technological and musical boundaries to create immersive environments will offer clarity for the future of game audio. With virtual reality increasing in popularity, sound designers need to create high quality soundscapes that enhance user experience while programmers and engineers must create audio engines suitable for what many credit to be the “future of gaming.”
Keywords:
sound design; game audio; composition; video games;
Recommended Citation
Velay Ferreira, Felipe, "Interactive and Immersive Sound Design in Video Games: 8-bit to Adaptive Virtual Reality" (04/27/19). Senior Symposium. 3.
https://digitalcommons.oberlin.edu/seniorsymp/2019/panel_17/3
Major
Musical Studies; Computer Science
Advisor(s)
Aurie Hsu, TIMARA
Roberto Hoyle, Computer Science
Project Mentor(s)
Aurie Hsu, TIMARA
April 2019
Interactive and Immersive Sound Design in Video Games: 8-bit to Adaptive Virtual Reality
King Building 239
The purpose of this paper is to analyze the development of sound design and music compositions in video games. Starting with 8-bit sound design, this paper will cover the development of dynamic game audio and immersive sound design practices that made the memorable soundtracks of Pokémon, Pikmin, and Mother game series. As the most popular medium with adaptive sound, the difference between character and player are increasingly transparent. These features are now required in varying degrees by consumers for commercial success, especially within genres such as RPGs where open world immersion is crucial. This paper takes a look at the theory behind audio-visual sound design, and more specifically, methods of analysis for music/audio in a rapidly changing medium. Studying how sound designers and composers pushed technological and musical boundaries to create immersive environments will offer clarity for the future of game audio. With virtual reality increasing in popularity, sound designers need to create high quality soundscapes that enhance user experience while programmers and engineers must create audio engines suitable for what many credit to be the “future of gaming.”
Notes
Session VI, Panel 17 - Computer | Simulation
Moderator: Jason Stalnaker, Associate Professor of Physics