Experiential Composition: An Exploration of Virtual-Environmental Music
Location
King Building 341
Document Type
Presentation
Start Date
4-28-2017 3:00 PM
End Date
4-28-2017 4:20 PM
Abstract
In the liner notes from the 1982 record series Wave Notation, Satoshi Ashikawa defined environmental music as “an object or sound scenery to be listened to casually. Not being music which excites or leads the listener into another world, it should drift like smoke and become part of the environment surround the listener’s activity.” This paper aims to expand upon his vision for environmental music by defining empirical parameters for its relationships between composer, listener, and location. By examining the culture, history, and compositional methods of ambient, furniture, installation, and video game music, this paper will argue that in many cases, these musical traditions can be categorized as environmental music. Further analysis of material from studio, interactive, and performance contexts will provide explicit examples of what defines an environmental musical practice. Finally, this paper will examine and reflect on how environmental music fits into the context of the larger art world, and suggest ways in which composers can integrate its philosophy and methodology into their own work, whether environmental or not.
Keywords:
electronic music, ambient, video games as art, environment, sound object
Recommended Citation
Pearl, Isaac, "Experiential Composition: An Exploration of Virtual-Environmental Music" (04/28/17). Senior Symposium. 49.
https://digitalcommons.oberlin.edu/seniorsymp/2017/presentations/49
Major
Musical Studies
Advisor(s)
Jan Miyake, Music Theory
Project Mentor(s)
Ben Geyer, Music Theory
April 2017
Experiential Composition: An Exploration of Virtual-Environmental Music
King Building 341
In the liner notes from the 1982 record series Wave Notation, Satoshi Ashikawa defined environmental music as “an object or sound scenery to be listened to casually. Not being music which excites or leads the listener into another world, it should drift like smoke and become part of the environment surround the listener’s activity.” This paper aims to expand upon his vision for environmental music by defining empirical parameters for its relationships between composer, listener, and location. By examining the culture, history, and compositional methods of ambient, furniture, installation, and video game music, this paper will argue that in many cases, these musical traditions can be categorized as environmental music. Further analysis of material from studio, interactive, and performance contexts will provide explicit examples of what defines an environmental musical practice. Finally, this paper will examine and reflect on how environmental music fits into the context of the larger art world, and suggest ways in which composers can integrate its philosophy and methodology into their own work, whether environmental or not.
Notes
Musical Studies Capstone Panel
Session II, Panel 9 - Musical | Genres
Moderator: Ben Geyer, Visiting Assistant Professor of Music Theory