Imagine Trees Like These — A Virtual Reality Narrative Concerning Forests, Futurity, and Ephemerality
Location
King Building 321
Document Type
Presentation
Start Date
4-28-2017 1:30 PM
End Date
4-28-2017 2:50 PM
Abstract
A narrative is often shaped by the medium it occupies. We understand this somewhat intuitively as we watch popular works cross forms: books may turn into movies, some movies inspire video games, and the experience of each piece is wholly unique even though their texts may be identical. New technology presents new questions for what is possible with narratives in this respect — in other words, what their visuals, capacity for interactivity, or unique properties hold for storytelling. Virtual reality is one such new technology and this project attempts to explore how its immersiveness can help us navigate a complex and abstract narrative. The piece draws on a wide range of influences including interactive websites, augmented and virtual reality art pieces, graphic novels, and generative text-based games. Using the web programming framework A-Frame, 3D sculpting and rendering software, and 360° photography, "Imagine Trees Like These" is at once a command and an invitation for exploration.
Keywords:
virtual reality, visual narrative, abstract art
Recommended Citation
Cuervo, Andres, "Imagine Trees Like These — A Virtual Reality Narrative Concerning Forests, Futurity, and Ephemerality" (04/28/17). Senior Symposium. 15.
https://digitalcommons.oberlin.edu/seniorsymp/2017/presentations/15
Major
Creative Writing; Computer Science
Advisor(s)
Sylvia Watanabe, Creative Writing
Roberto Hoyle, Computer Science
Project Mentor(s)
Sylvia Watanabe, Creative Writing
April 2017
Imagine Trees Like These — A Virtual Reality Narrative Concerning Forests, Futurity, and Ephemerality
King Building 321
A narrative is often shaped by the medium it occupies. We understand this somewhat intuitively as we watch popular works cross forms: books may turn into movies, some movies inspire video games, and the experience of each piece is wholly unique even though their texts may be identical. New technology presents new questions for what is possible with narratives in this respect — in other words, what their visuals, capacity for interactivity, or unique properties hold for storytelling. Virtual reality is one such new technology and this project attempts to explore how its immersiveness can help us navigate a complex and abstract narrative. The piece draws on a wide range of influences including interactive websites, augmented and virtual reality art pieces, graphic novels, and generative text-based games. Using the web programming framework A-Frame, 3D sculpting and rendering software, and 360° photography, "Imagine Trees Like These" is at once a command and an invitation for exploration.
Notes
Session I, Panel 3 - Artistic | Transformations
Moderator: Jan Cooper, John Charles Reid Associate Professor of Rhetoric & Composition