Dimension to Virtual Reality: Ear-eye Coordination with Frequency-responsive Beam Tracing
Location
King Building 341
Document Type
Presentation
Start Date
4-29-2016 4:00 PM
End Date
4-29-2016 5:15 PM
Abstract
My project presents elaborations upon the acoustical beam tracing algorithm. Beam tracing for audio approximates reverberation filters present in physical architectural scenes by analyzing digital models of those scenes to compose the impulse responses of those filters. The algorithm as originally presented takes into account some of the acoustic absorption properties of the materials making up the scene. However, it has been previously assumed that each surface that reflects or transmits sound does so at an even distribution across the space of audible frequencies. I describe a method for incorporating non-flat frequency responses of surfaces, which resolves this shortcoming.
Recommended Citation
Quintana, James, "Dimension to Virtual Reality: Ear-eye Coordination with Frequency-responsive Beam Tracing" (04/29/16). Senior Symposium. 41.
https://digitalcommons.oberlin.edu/seniorsymp/2016/presentations/41
Major
Computer Science; TIMARA
Advisor(s)
Bob Geitz, Computer Science
Project Mentor(s)
Bob Geitz, Computer Science
April 2016
Dimension to Virtual Reality: Ear-eye Coordination with Frequency-responsive Beam Tracing
King Building 341
My project presents elaborations upon the acoustical beam tracing algorithm. Beam tracing for audio approximates reverberation filters present in physical architectural scenes by analyzing digital models of those scenes to compose the impulse responses of those filters. The algorithm as originally presented takes into account some of the acoustic absorption properties of the materials making up the scene. However, it has been previously assumed that each surface that reflects or transmits sound does so at an even distribution across the space of audible frequencies. I describe a method for incorporating non-flat frequency responses of surfaces, which resolves this shortcoming.
Notes
Session III, Panel 16 - On Surfaces and Edges: Using Numbers to Make Sense of Sound, Time, and Patterns
Moderator: Bob Geitz, Associate Professor of Computer Science
Full text thesis available here.