Sound Worlds: How Video Games Immerse Us
Location
Science Center, A262
Document Type
Presentation
Start Date
4-24-2015 4:00 PM
End Date
4-24-2015 5:30 PM
Abstract
How does sound immerse us in virtual worlds? By completing case studies of several video games, this project examines the various ways in which sound designers have utilized the interactive nature of video games to “transport” players into the game world. Film sound has been well studied; video games are only recently getting attention, as developers are only now embracing interactive sound, rather than rely on tropes taken from film. With this research, I seek to explore from a musicological standpoint what makes for exceptional and immersive video game sound.
Recommended Citation
Tippens, Teresa, "Sound Worlds: How Video Games Immerse Us" (04/24/15). Senior Symposium. 70.
https://digitalcommons.oberlin.edu/seniorsymp/2015/presentations/70
Major
Musical Studies
Advisor(s)
Tom Lopez, TIMARA
Project Mentor(s)
Jennifer Fraser, Ethnomusicology
April 2015
Sound Worlds: How Video Games Immerse Us
Science Center, A262
How does sound immerse us in virtual worlds? By completing case studies of several video games, this project examines the various ways in which sound designers have utilized the interactive nature of video games to “transport” players into the game world. Film sound has been well studied; video games are only recently getting attention, as developers are only now embracing interactive sound, rather than rely on tropes taken from film. With this research, I seek to explore from a musicological standpoint what makes for exceptional and immersive video game sound.
Notes
Session 3, Panel 21 - Re/presentations of Space, Place, and Agency
Moderator: Susan Kane, Mildred C. Jay Professor of Art and Classical Archaeology