Sound Worlds: How Video Games Immerse Us

Presenter Information

Teresa Tippens, Oberlin College

Location

Science Center, A262

Document Type

Presentation

Start Date

4-24-2015 4:00 PM

End Date

4-24-2015 5:30 PM

Abstract

How does sound immerse us in virtual worlds? By completing case studies of several video games, this project examines the various ways in which sound designers have utilized the interactive nature of video games to “transport” players into the game world. Film sound has been well studied; video games are only recently getting attention, as developers are only now embracing interactive sound, rather than rely on tropes taken from film. With this research, I seek to explore from a musicological standpoint what makes for exceptional and immersive video game sound.

Notes

Session 3, Panel 21 - Re/presentations of Space, Place, and Agency
Moderator: Susan Kane, Mildred C. Jay Professor of Art and Classical Archaeology

Major

Musical Studies

Advisor(s)

Tom Lopez, TIMARA

Project Mentor(s)

Jennifer Fraser, Ethnomusicology

April 2015

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Apr 24th, 4:00 PM Apr 24th, 5:30 PM

Sound Worlds: How Video Games Immerse Us

Science Center, A262

How does sound immerse us in virtual worlds? By completing case studies of several video games, this project examines the various ways in which sound designers have utilized the interactive nature of video games to “transport” players into the game world. Film sound has been well studied; video games are only recently getting attention, as developers are only now embracing interactive sound, rather than rely on tropes taken from film. With this research, I seek to explore from a musicological standpoint what makes for exceptional and immersive video game sound.