The Sound of 'Progress': Jazz and Gentrified Urban Aesthetics in Video Games

Presenter Information

Location

PANEL: Music Analysis, Culture, & Community
Mudd 113
Moderator: Christina Neilson

Document Type

Presentation - Oberlin Community Only

Start Date

5-1-2026 11:00 AM

End Date

5-1-2026 12:00 PM

Abstract

Video games are no stranger to musical innovation. A vast library of differing musical inspirations and aesthetics can be found across ludomusicology, though some schools of composition are more obvious with their associated game genre / style categorization — symphonic sound for LucasFilm games, heavy metal for Doom-inspired shooters, liturgical choirs for Soulsborne bosses, etcetera, etcetera. Jazz, by contrast, is used across a wide variety of game genres and styles ranging from space opera to steampunk to eldritch noir; often, though, it is used to flesh out ideas of urbanity and fill in the gaps via a generalized sonic aesthetic. Those fleshed out ideas and filled in gaps often rely on narratives revolving around the idea / process of an ‘idealized’ city, which can quickly fall into accidental stories glorifying gentrification. My presentation will analyze the relationship between jazz, urban aesthetics, and narratives of gentrification in video games.

Keywords:

Urbanism, Musicology, Media studies

Notes

Access to the presentation slides is available to Oberlin College users only.

Major

Musical Studies; Gender, Feminist, and Sexuality Studies

Project Mentor(s)

Lena Leson, Musicology

2026

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May 1st, 11:00 AM May 1st, 12:00 PM

The Sound of 'Progress': Jazz and Gentrified Urban Aesthetics in Video Games

PANEL: Music Analysis, Culture, & Community
Mudd 113
Moderator: Christina Neilson

Video games are no stranger to musical innovation. A vast library of differing musical inspirations and aesthetics can be found across ludomusicology, though some schools of composition are more obvious with their associated game genre / style categorization — symphonic sound for LucasFilm games, heavy metal for Doom-inspired shooters, liturgical choirs for Soulsborne bosses, etcetera, etcetera. Jazz, by contrast, is used across a wide variety of game genres and styles ranging from space opera to steampunk to eldritch noir; often, though, it is used to flesh out ideas of urbanity and fill in the gaps via a generalized sonic aesthetic. Those fleshed out ideas and filled in gaps often rely on narratives revolving around the idea / process of an ‘idealized’ city, which can quickly fall into accidental stories glorifying gentrification. My presentation will analyze the relationship between jazz, urban aesthetics, and narratives of gentrification in video games.