Author ORCID Identifier
Bachelor of Arts
Graphics, 3D, Coral, Morphology, GPGPU, GPU, Parallel computing, CUDA, Simulation, Organic, Growth, Particles, Collision detection
We present a generative method to grow triangular meshes with organically-shaped features. Through the application of simplified forces, millions of particles develop into complex 3D forms in silico. These forms interact with external environments in a variety of ways, allowing for the integration of the proposed technique with pre-existing 3D objects and scenes. Large simulation sizes were computationally achieved through the massively parallel capabilities of modern Graphics Processing Units (GPUs).
Jenson, Sage, "Digital Morphologies: Environmentally-Influenced Generative Forms" (2017). Honors Papers. 200.