Author ORCID Identifier

http://orcid.org/0000-0001-8943-4793

Degree Year

2017

Document Type

Thesis - Open Access

Degree Name

Bachelor of Arts

Department

Computer Science

Advisor(s)

Robert Bosch
Tom Wexler

Keywords

Graphics, 3D, Coral, Morphology, GPGPU, GPU, Parallel computing, CUDA, Simulation, Organic, Growth, Particles, Collision detection

Abstract

We present a generative method to grow triangular meshes with organically-shaped features. Through the application of simplified forces, millions of particles develop into complex 3D forms in silico. These forms interact with external environments in a variety of ways, allowing for the integration of the proposed technique with pre-existing 3D objects and scenes. Large simulation sizes were computationally achieved through the massively parallel capabilities of modern Graphics Processing Units (GPUs).

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