The Price of Civil Society
Abstract
Most work in algorithmic game theory assumes that players ignore costs incurred by their fellow players. In this paper, we consider superimposing a social network over a game, where players are concerned with minimizing not only their own costs, but also the costs of their neighbors in the network. We aim to understand how properties of the underlying game are affected by this alteration to the standard model. The new social game has its own equilibria, and the "Price of Civil Society" denotes the ratio of the social cost of the worst such equilibrium relative to the worst Nash equilibrium under standard selfish play. We initiate the study of the price of civil society in the context of a simple class of games. Counterintuitively, we show that when players become less selfish (optimizing over both themselves and their friends), the resulting outcomes may be worse than they would have been in the base game. We give tight bounds on this phenomenon in a simple class of load-balancing games, over arbitrary social networks, and present some extensions.
Repository Citation
Buehler, Russell, Zachary Goldman, David Liben-Nowell, Yuechao Pei, Jamie Quadri, Alexa Sharp, Sam Taggart, Tom Wexler, and Kevin Woods. "The Price of Civil Society," in Internet and Network Economics (WINE), edited by Ning Chen, Edith Elkind, and Elias Koutsoupias, p. 375-382. Springer Link, 2011.
Publisher
Springer
Publication Date
1-1-2011
Department
Computer Science
Additional Department
Mathematics
Document Type
Other
DOI
https://dx.doi.org/10.1007/978-3-642-25510-6_32
Notes
Part of the book series: Lecture Notes in Computer Science (LNISA, volume 7090).
Included in the conference series: International Workshop on Internet and Network Economics.
Keywords
Social network, Nash Equilibrium, Civil society, Social cost, Congestion games
ISBN
9783642255090
Language
English
Format
text