Lights Out Animations

Abstract

Given two grayscale target images, we produce two configurations of a Lights Out game board, each accessible from the all-on configuration and each closely resembling its target image. We then find a collection of cells that when clicked (in any order) will produce an animation that transforms the first configuration into the second.

Publisher

Bridges

Publication Date

1-1-2016

Department

Mathematics

Document Type

Article

Notes

Bridges Finland 2016, August 9-13, 2016. A collaborative effort by The University of Jyväskylä and Bridges Organization.

Language

English

Format

text

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