Mediated equilibria in load balancing games

Abstract

Mediators are third parties to whom the players in a game can delegate the task of choosing a strategy; a mediator forms a mediated equilibrium if delegating is a best response for all players. Mediated equilibria have more power to achieve outcomes with high social welfare than Nash or correlated equilibria, but less power than a fully centralized authority. Here we begin the study of the power of mediation by using the mediation analogue of the price of stability—the ratio of the social cost of the best mediated equilibrium BME to that of the socially optimal outcome OPT. We focus on load-balancing games with social cost measured by weighted average latency. Even in this restricted class of games, BME can range from as good as OPT to no better than the best correlated equilibrium. In unweighted games BME achieves OPT; the weighted case is more subtle. Our main results are (1) that the worst-case ratio BME/OPT is at least (1+2√)/2≈1.2071 (and at most 1 + φ ≈ 2.618 [3]) for linear-latency weighted load-balancing games, and that the lower bound is tight when there are two players; and (2) tight bounds on the worst-case BME/OPT for general-latency weighted load-balancing games. We also give similarly detailed results for other natural social-cost functions.

Publisher

Springer Berlin Heidelberg

Publication Date

1-1-2009

Department

Computer Science

Document Type

Conference Proceeding

DOI

https://dx.doi.org/10.1007/978-3-642-10841-9_60

Notes

5th International Workshop, WINE 2009, Rome, Italy, December 14-18, 2009.

Keywords

Information storage, Discrete mathematics, Computers and society

Language

English

Format

text

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